![Study of Artificial Intelligent Algorithms Applied in Procedural Content Generation in Video Games | Eludamos: Journal for Computer Game Culture Study of Artificial Intelligent Algorithms Applied in Procedural Content Generation in Video Games | Eludamos: Journal for Computer Game Culture](https://www.eludamos.org/public/journals/29/cover_issue_563_en_US.jpg)
Study of Artificial Intelligent Algorithms Applied in Procedural Content Generation in Video Games | Eludamos: Journal for Computer Game Culture
![Increasing generality in machine learning through procedural content generation | Nature Machine Intelligence Increasing generality in machine learning through procedural content generation | Nature Machine Intelligence](https://media.springernature.com/lw685/springer-static/image/art%3A10.1038%2Fs42256-020-0208-z/MediaObjects/42256_2020_208_Fig2_HTML.png)
Increasing generality in machine learning through procedural content generation | Nature Machine Intelligence
![Procedural generation of dungeons' maps and locked-door missions through an evolutionary algorithm validated with players - ScienceDirect Procedural generation of dungeons' maps and locked-door missions through an evolutionary algorithm validated with players - ScienceDirect](https://ars.els-cdn.com/content/image/1-s2.0-S0957417421004504-gr7.jpg)
Procedural generation of dungeons' maps and locked-door missions through an evolutionary algorithm validated with players - ScienceDirect
![Increasing generality in machine learning through procedural content generation | Nature Machine Intelligence Increasing generality in machine learning through procedural content generation | Nature Machine Intelligence](https://media.springernature.com/m685/springer-static/image/art%3A10.1038%2Fs42256-020-0208-z/MediaObjects/42256_2020_208_Fig1_HTML.png)